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Open the gate by pulling under the roped barricade. Open up the door at the height of the stairway to your left and also collect THE video game (RELIC 12/18). Study the pieces to earn much more XP. Now go to the cabin throughout from the gate, wherein the roped barricade was, to discover GLORIOUS exploration (DOCUMENT 19/26). Departure through the hole in the back, by the blackboard, head left, and dig increase SURVIVAL CACHE 14/21 in the snow. You might want to usage your map to discover this.
Go to the other side the the barbed fence, cross the train tracks (by walk in in between two train carts), and also climb up the building to your left using the box on the side. Climb the ladder, pull down the roped barricade, and also jump across. In the complying with room where Lara comments on the caged beds, SECOND kill (DOCUMENT 20/26) is come the left. Climb the ladder and you"ll learn how to make Molotov Cocktails. Handmade a Molotov Cocktail to litter at the group of guards to unlock:
FirestarterDefeat two enemies or more using a solitary Molotov Cocktail
Take the end the rest of the guards and also then take a bottle back to the very first ladder you climbed, on height of the building with the boxes to the side. A roped barricade will be close to the ladder and also a poster will certainly be in the room. Use the Molotov come burn POSTER 1/7.
Climb ago and rise up the red-marked wooden wall near the group of 3 soldiers. Jump appropriate to a ladder where you"ll discover the ARCHIVIST MAP at the top. Go earlier down and also burn the flammable obstacle near the red-marked wall. Inside the room, burn POSTER 2/7 and also collect DOG tags (RELIC 13/18). Examine the earlier to earn much more XP.
Climb the red-marked wall again, yet this time drop down to the left. Facing the white-marked steel wall, go left and also collect STRONGBOX 7/14. Turn around and press the switch by the gate to open it. Down the path when "Unknown Area/Optional an obstacle Tomb" is on your screen, an ARCHIVIST MAP will it is in lying on a table come the left.
Continue down the totally-safe-not-dangerous-at-all path. As soon as you with a fork in the roadway while you"re swimming, take it the route to your left and also dig increase SURVIVAL CACHE 15/21 at the end of the railroad tracks. Down the best path and ago on land, burn under the flammable barrier and follow the path. You"ll loss down due to a minecart and also there will certainly be a fork in the road. The left path leads ago up and the right leads deeper into the cave. Head deeper and also you"ll reach yet one more fork in the road. Take the best path to SURVIVAL CACHE 16/21 and then proceed down the left path. After practically falling to your death, in the room v the broken water pipes, HIP FLASK (RELIC 14/18) is ~ above the table in the center of the room. Research the height to earn an ext XP.
Burn the flammable barrier across the fall water by throw a Molotov Cocktail above the pipes. Girlfriend may have to step earlier to fight the barrier. Overcome the waterfall.
THE RED MINE tomb START
Jump left and also head right into the cave. Rotate left and also RESISTANCE (DOCUMENT 21/26) will it is in on the table. One EXPLORER SATCHEL is located to the right of a minecart near file 21. Head under the cave and also light the Excavation shaft Base Camp.
Jump come the platform across from the basic camp, again to the next one, and head up the stairs. Come the ideal of the top of the stairway is BOMB FUSE (RELIC 15/18). Pull under the container v gold within it, the one exposed by a wire, come let a minecart loose and start the puzzle. Climb ago up the stairs and go straight. DISCOVERY (DOCUMENT 22/26) is top top the table inside the tiny room. Rotate around and also use the ramp to climb higher. Turn about again and also use the horizontal pole come swing across to the peak of the little room and read MURAL 10/12. Rise the building across of the mural. Look at the rail tracks and pull a minecart down v a roped arrow. It will certainly be quit by a container. Affix the rope article at the peak of the structure to the roped minecart together. Climb under the and pull under the container full of gold. This will prevent the water and you"ll have the ability to make a Molotov Cocktail come burn through the flammable barrier. Now collect BRIGHT EYES. Leave the tomb through the hole in the back. SURVIVAL CACHE 17/21 is behind the an initial floodlight, close to the left-side wall. Proceed down the route until you departure the cave.
THE RED MINE tomb END
Back in the Soviet Installation, rise the white-marked steel wall. Drop down and burn the flammable barrier at the height of the stairs. Go into the newly-open building, go to the right, and also read MURAL 11/12. Looking at the mural, walk left and also collect HERO that THE SOVIET UNION MEDAL (RELIC 16/18) top top a table. Rotate around and also look up to see POSTER 3/7.
Pull under the roped barricade throughout the mural and slide down the path. Make certain to jump near the end. To the left, collection STRONGBOX 8/14 and burn POSTER 4/7. Climb increase the ledge and also make a zip heat to ORDER that THE RED BANNER MEDAL (RELIC 17/18).
Climb the white-marked walls and pull under the roped barricade to climb back up. Head come the target beacon and also rope swing across using the hanging rope coil. Pull under the garbage blocking your way, overcome the track, and climb the craggy absent wall. Proceed up the ladder and also kill the guard. Rise up one more ladder adjacent and shimmy your way across the external of the building. Head down a zip line and and take STRONGBOX 9/14 to the left. Develop a zip line to the building throughout from you. Once you land, you"ll alert the safety there. Death them, jump over a little gap, climb a white-marked wooden wall, and collect AN ally IN THE DARKNESS (DOCUMENT 23/26) to the appropriate on a table. Seize a bottle from the ar where you fought the guards and also head back up. Rise up the stairs, wall, and ladder in ~ which suggest you"ll watch INTERCEPTED (DOCUMENT 24/26) on part chests in front of you. Come the appropriate is a flammable obstacle with PILLBOX (RELIC 18/18) and POSTER 5/7 along with 2 bottles. Study the opening on the top of the relic to earn much more XP. POSTER 6/7 is located above of the flammable barrier.
The relic will increase your Russian come level 3 and also you will earn:
FluentReach max ability in one language
Head left of record 23, rope waver across, and also climb under the stairs. In the room with every one of the birds, STRONGBOX 10/14 is come the right. Climb up the white-marked metal wall and crawl right into the room
Alone Again - Regroup through Jacob
Kill the safety in the room. POSTER 7/7 is over the generators.
Completing her fifth difficulty will likewise unlock:
Looking for TroubleComplete 5 Challenges
At the target beacon is a flammable barrier that will reason a large fire once you burn that down. Rise a couple of set of stairs and kill a couple of guards till you get a little cutscene where you"ll be stuck in a room v 2 soldiers. After killing them, 3 soldiers v riot shields will spawn. Friend can conveniently kill them by throwing Molotov Cocktails in ~ them. As soon as they"re dead, a new path will open up. Take it, climb up a ladder, do a zip line, and zip line down.
There are two zip lines here. If you press
A little cutscene plays and also you"ll go into the abandoned mines.
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*** Spoiler - click to disclose ***CollectiblesThe Red Mine tomb - 8:40 thru 12:05Strongboxes 7 - 5:17Strongboxes 8 - 13:39Strongboxes 9 - 16:15Strongboxes 10 - 20:43Relic 12 - 0:18Relic 13 - 3:13Relic 14 - 8:09Relic 15 - 9:32Relic 16 - 13:03Relic 17 - 14:13Relic 18 - 20:00Document 19 - 0:40Document 20 - 1:48Document 21 - 8:50Document 22 - 10:04Document 23 - 17:54Document 24 - 18:48Mural 10 - 10:39Mural 11 - 12:46Survival Cache 14 - 0:52Survival Cache 15 - 6:20Survival Cache 16 - 7:43Survival Cache 17 - 12:13Archivist Map - 5:02, 5:40Explorer Satchel - 8:57ChallengesPoster 1 - 4:08Poster 2 - 3:00Poster 3 - 13:13Poster 4 - 13:47Poster 5 - 18:57Poster 6 - 20:15Poster 7 - 21:49
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|2||General hints and tips|
|3||Story - mountain Peak (Prologue)|
|4||Story - Syria|
|5||Story - Siberian Wilderness|
|6||Story - Glacial Cavern|
|7||Story - Soviet Installation: main Area|
|8||Story - Soviet Installation: Gulag Prison|
|9||Backtrack - Siberian Wilderness and Installation|
|10||Story - Soviet Installation: Copper Mill|
|11||Story - abandoned Mines|
|12||Story - Geothermal Valley|
|13||Story - The Acropolis|
|14||Story - Geothermal Valley: component 2|
|15||Story - flooded Archives|
|16||Story - Geothermal Valley and also Soviet Installation|
|17||Story - research Base|
|18||Story - The Orrery and also The route of the Deathless|
|19||Story - The shed City|
|20||Backtrack - Geothermal Valley|
|21||Backtrack - Soviet Installation and also The Acropolis|
|22||Backtrack - submarine Archives and The lost City|
|24||Score attack (includes Baba Yaga Score Attack)|
|25||DLC - Baba Yaga: The holy place of the Witch (Story)|
|26||DLC - Endurance mode (Single Player)|
|27||DLC - Endurance setting (Multiplayer)|
|28||DLC - Cold Darkness Awakened|
|29||DLC - 20 Year celebration Pack|