Killing Floor 2 update 1.55 is now available to download ~ above PS4 and Xbox One. Follow to the main Killing Floor 2 1.55 spot notes, the latest update comes with a brand-new event (Interstellar Insanity), brand-new mods, and also fixes. Except this, killing Floor 2 variation 1.55 also includes security fixes.

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Recently, a major update included various an insect fixes. Unfortunately, since the last patch, plenty of players are still experiencing number of performance issues.

Today’s killing Floor 2 version 1.55 will settle a few of this issues. Examine out much more details below.


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Killing Floor 2 1.55 job notes

EventInterstellar Insanity

You make it! The moon landing to be performed without any kind of complications! Well, almost… Anyway, this research study station has actually gone quiet for a while so friend must check if whatever is walking well. But considering that interactions were cut off a couple of days ago, the situation does not look good, so don’t let her guard down. On optimal of that, there are likewise 2 different scenarios the you might experience that will suggest an additional difficulty level: Arachnophobia and Scavenger weekly modes. Yet there is some great news! At least you will be able to use the brand-new fancy devices from Horzine study Group, the HRG Bastion and also HRG Blast Brawlers, that were being arisen in this station. Last advice: it might take you part time to acquire used to the moon’s gravity.

 

New enhancements and Highlights

1 brand-new MapMoonbaseCompatible through Survival, Weekly, and Endless video game Modes.Takes place on a secret Horzine research outpost on the Moon which girlfriend arrived into via the heavy steam Powered Rocket.Features short gravity across the map.2 new Weekly ModesArachnophobiaCustom Zed spawn composition, with more Crawlers than usual, which have much an ext HP than usual.Stomping capacity has actually been improved and now the will cause devastating damage, therefore it’s the recommended means to resolve the Crawlers. Stomping on lock will likewise regenerate a portion of the player’s health.Making number of stomps in a row will grant the player a damages bonus for part seconds.ScavengerTraders will certainly be north of weapons. Armor and Grenades are the only obtainable things to purchase.The weapon pickups spawn price is increased.The weapon pickups swimming pool will vary on every wave, including weapons of various tiers depending on the wave.4 new WeaponsHRG Blast Brawlers because that the Support
HRGBlastBrawlers.png

Yoshiro · Jun 22, 2021 at 11:33 AM

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An different version that the revolution Strikers because that the assistance Perk.The default fire setting will shooting blasts out of every fist prefer if they to be shotguns.Some that the melee capacities are retained from the initial weapon, favor the block and also the heavy attacks.Trader price is 1600 Dosh.HRG Bastion because that the SWAT
HRGBastion.png

Yoshiro · Jun 22, 2021 at 11:33 AM

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An alternate version of the Stoner 63a LMG because that the SWAT Perk.It counts v an energy barrier that deserve to be set off or deactivated through the alt-fire button.Energy barrier reduces incoming damage yet will deplete if all power is consumed. The energy automatically refills when the barrier is no active.Trader price is 2000 Dosh.FAMAS Masterkey for the Commando and also Support
FAMASMasterkey.png

Yoshiro · Jun 22, 2021 at 11:33 AM

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This is a paid DLC weapon. This weapon have the right to be shared among players with our weapon-sharing system.It is a tier 3 assault rifle through an underbarrel shotgun attached. It’s also equipped with an ACOG Zoom Scope.Default fire setting is 3-round-burst fire native the rifle. Alt-fire is pump-action native the underbarrel shotgun.Primary and second ammo are managed with separated box-fed magazines.Trader price is 1200 Dosh.Thermite Bore for the Firebug
ThermiteBore.png

Yoshiro · Jun 22, 2021 in ~ 11:33 AM

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This is a payment DLC weapon. This weapon deserve to be shared amongst players with our weapon-sharing system.It is a tier 4 weapon that launches thermite grenades that pin to enemies and to any kind of surface. Lock explode ~ 4 seconds, creating residual fires every around.Projectiles have the right to be manually detonated v the alt-fire button.Trader price is 1500 Dosh.New steam AchievementsMoonbase related achievementsTime-limited Objectives, Tickets, and also CosmeticsSeasonal objectives related to MoonbaseComplete all seasonal goals to earn the Astronaut Companion BackpackSummer Sizeshow prize TicketsSummer Sizeshow gold Prize TicketsZedconomyFAMAS Masterkey Weapon BundleThermite boring Weapon BundleInterstellar Insanity Weapon BundleInterstellar Insanity full Gear BundlePremium Summer Sideshow Ticket bundles come in 3 sets the tiers:Bronze – 5 Premium Seasonal TicketsSilver – 10 Premium Seasonal Tickets and 1 Bonus gold Seasonal TicketGold – 20 Premium Seasonal Tickets and also a 3 Bonus gold Seasonal TicketsFoundry equipment Cosmetic BundleBeyond Horizon MK II Weapon Skin Pack

General

Skip Trader because that the versus modeSkip Trader poll system applied only for Survivors team players.Zeds team players will not be able to vote.Improve the reliability of Scrake stuns with Crossbow and Compound Bow.Headshots v the crossbow arrows and the sharp compound bow arrows to the Scrakes will certainly now apply the stun more consistently.

Balance

WeaponsCompound BowCryo arrow explosion damages increased indigenous 25 to 75Cryo arrow explosion radius boosted from 200 come 250Cryo arrow explosion readjusted to have damage exponential falloff quite than linear (less damage reduction).Ammo pool boosted from 30 come 35 arrowsInitial spare ammo enhanced from 10 to 11 arrowsAmmo pickup scale enhanced from 3 come 4 arrows.HemogoblinImpact damage increased from 100 come 120Dart healing amount boosted from 20 to 25Ammo pool increased from 98 come 112Reload speed increased by 20%PerksBerserkerDamage Resistance (passive skill)Resistance bonus decreased from 3% every 5 level (15% max) come 2% every 5 levels (10% max).Skirmisher (level 5 skill)Regeneration diminished from 2 come 1 wellness points each second.Vampire (level 10 skill)Healing for each kill diminished from 4 come 3 health and wellness points.Resistance (level 15 skill)Resistance come all damage decreased native 25% come 15%.Additional resistance to Poison and also Sonic damage decreased from 25% come 15%.Parry (level 15 skill)Incoming damages reduction decreased from 40% come 30%.Duration reduced from 10 to 8 seconds.Field MedicArmor bonus (passive skill)Armor bonus diminished from 3% every level (75% max) to 2% every level (50% max).Symbiotic health and wellness (level 5 skill)Self healing reduced from 10% come 6% of full health.DemolitionistExtra rounds (level 10 skill)Extra ammo boosted from 5 come 10.SupportHigh capacity Magazines (level 5 skill)Extra magazine size boosted from 50% come 75%.

Bug Fixes

Top community Issues:

Fixed an concern where the only weapon pickups easily accessible was the varmint rifle once there were 4 or fewer spawns ~ above a map.Fixed an issue where escort drones on any type of map could come to be unrepairable which compelled an exit of the map to continue play.Fixed an exceptional issue whereby all players leaving servers before match finish could result in the server not ending the match leaving the in a poor state request a restart.Fixed an issue where the weekly challenge UI would certainly be the end of sync from the existing weekly cycle.Fixed an issue where the end up tone after perfect a Stand your Ground target would repetitively play until the end of the wave.Fixed an issue with the Scavenger Weekly setting where utilizing the DLC tools would prevent the weekly from being completed and led to incorrect stats gift reported in ~ the finish of the match.

Weapons:

Thermite BoreFixed an issue where the Demo skills were influence the Thermite Bore.Fixed an problem where the shooting sound that the Thermite Bore was being heard also when the SFX volume to be disabled.Fixed an problem where ejected casings were no visible.HRG BastionFixed the SFX drop off street of the shield activation/deactivation because that the HRG Bastion.Fixed an issue where the shield animation did not play fully after an altering weapons.Fixed an problem where several of the components of the Bastion had no ago facing structure leaving them to be seen through.HRG Blast BrawlersFixed an concern where the tracers showed up behind the weapon together it to be fired from the third person perspective.FAMAS MasterkeyFixed an problem where you were unable come cancel the underbarrel reload animation.Fixed an problem where the Masterkey’s spread was not diminished by the Support skill Tight Choke.Seal SquealFixed an problem where ejected casings were no visible.

Map:

Fixed an concern where the Trader route would not path throughout the main street top top Dystopia.Moonbase:GeneralFixed an problem where movie grain write-up effect was an ext noticeable in Moonbase corridors.Fixed an worry with the frame cap removed on greater end graphic cards that would cause ragdolls, dosh, and also weapons come float come the height of Moonbase.Fixed many seams and also gaps in between the walls and floor plates in the Moonbase Lobby.Fixed lot of seams and gaps in between the walls and also floor bowl in the Moonbase Kitchen.Fixed multiple ZED pathing concerns throughout Moonbase.Fixed many instances that floor indicator lights overlapping and not drawing on specific textures in MoonbaseFixed an problem where the floor was a tile to deep leading players to be grounding in Moonbase.Living QuartersFixed lot of seams and gaps between the walls and floor plates.Removed lot of instances of collision volumes creating snag spots.Fixed multiple instances that objects absent textures.Fixed many instances the blood splatter not applying to assorted textures and also objects.Fixed assorted LOD problems throughout the area.Fixed an issue where light fixtures and neon lamp were not attached come walls and hung in the air.Removed multiple objects in the area the were extraneous to boost the performance of the area.Fixed miscellaneous instances that z-fighting within the area.Fixed an problem where among the weapon spawns would show up mid-air.Rocket DomeFixed many seams and gaps in between the walls and floor plates.Fixed many instances that objects missing textures.Fixed multiple instances that blood splatter not using to miscellaneous textures and also objects.Fixed various LOD concerns throughout the area.Fixed an issue with the cables wherein they had actually no collision because that grenades or projectiles.Fixed an concern with the ceiling that had actually no collision for grenades.Fixed an make use of spot roughly the ramps that ZEDs can not path to.Green DomeFixed multiple seams and gaps in between the walls and floor plates.Removed lot of instances the collision volumes creating snag spots roughly the scaffolding.Fixed multiple instances that objects absent textures.Fixed multiple instances the blood splatter not using to various textures and objects.Fixed miscellaneous LOD worries throughout the area.Fixed an concern where tvs to be hanging in the air.Removed multiple objects in the area the were extraneous to boost the performance of the area.Fixed an concern where the poles had actually no collision for grenades.Tech DomeFixed many seams and also gaps between the walls and floor plates..Fixed many instances of objects lacking textures.Fixed multiple instances that blood splatter not using to miscellaneous textures and also objects.Fixed various LOD issues throughout the area.Fixed an concern where Zeds spawning native the ventilation could become stuck in the air.CorridorsFixed lot of seams and also gaps between the walls and floor plates.Fixed multiple instances the objects lacking textures.Fixed multiple instances of blood splatter not applying to assorted textures and objects.Removed many objects in the area that were extraneous to enhance the performance of the area.

Modes:

Fixed an problem where the Scavenger weekly was available on Holdout maps.Fixed an issue in Vs. Survival whereby Zeds go not appear in the player list or top top the scoreboard.

UI:

Fixed an worry where the FAMAS Masterkey and the Thermite Bore to be unable to it is in sorted by perk and also weapon type.Fixed an issue in WebAdmin where the thumbnail because that Moonbase is no visible.Fixed the sorting order of the maps correcting the location of Moonbase.

Localization:

Altered the text string because that the HRG Incendiary Rifle in the trader pod in Russian to permit it to fit within the UI.Altered the message string for the HMTech-501 in the businessman pod in German to allow it to fit in ~ the UI.Altered the message string for the Limit outcomes filter in the save in German to allow it come fit within the UI.Fixed an concern with the FAMAS Masterkey shotgun shells name not fitting within the message box in the Trader.

Cosmetics:

Fixed an worry where the conquest variation of the reaper Outfit did not apply to Anton Strasser.Fixed an problem where the Witch Hunter body did not use the correct colors to Hayato Tanaka.Fixed an issue where inventory symbols for the FAMAS Masterkey and the Thermite bore are mirroring as damaged images in the vapor inventory.

Store:

Fixed the assignment of the HMTech-001 lance in the Neon MKVII Weapon Skin Pack.Flagged the gravity Imploder to allow it to it is in tradeable.

Console:

Fixed an worry on PS4 wherein receiving any kind of dosh before opening the vault would prevent the 500k early stage launch reward from being received.

Misc:

Fixed log in spam referencing “Cannot 3D-Scale rigid-body primitives” so that it no longer occurs.

Hotfix – July 8 2021

Top ar Issues:

Addressed a pest that to be forcing map sorting into alphabetical bespeak overriding server settings.

Weapons:

FAMAS MasterkeyAddressed a bug with the Masterkey wherein it was not being impacted by any Zedtime an abilities that allowed for normal rate or faster firing.Added a brand-new animation for a differential in between partial and also full reloads.Addressed a pest where the crouching reload animation for the FAMAS did not play.Addressed a an insect where the crouching reload computer animation for the Masterkey did not play.Addressed a an insect where the standing firing animation for the FAMAS played while crouching.Addressed a bug where the stand firing computer animation for the Masterkey played while crouching.Addressed a an insect where the 3p computer animation for being in ADS did no play.Addressed a bug where the FAMAS vibrated/bounced during the reload animation.Addressed a bug where throughout the reload animation the players hand clips with the weapon.Altered the ammo check gun check animation to it is in a partial pull ago and changed the edge to show the round.Altered the ACOG slide animation to an ACOG sight adjustment.Fixed clipping issues for the FAMAS during the pistol check.Addressed a an insect where the HRG Blast Brawlers to be being influenced by the Berserker skills Smash and MassacreAddressed a an insect with the HRG Blast Brawlers whereby the weapon was marked as empty on the weapon choose card though it still had spare ammunition.Addressed a an insect where the Thermite bore was no being impacted by the Survivalist’s ability Make things Go Boom.

Map:

Reverted the LOD transforms to Dystopia 2029 return it come the pre-Summer update state.Moonbase:GeneralFixed multiple harsh seams that showed up as anti-aliasing problems throughout the map.Placed a wall behind a lamp on the top gantry to protect against confusion regarding where the player was able to kite to.Living QuartersFixed lot of seams and gaps in between the walls and floor plates.Fixed lot of instances of objects lacking textures.Fixed multiple instances that objects not having actually a back facing texture.Fixed multiple instances of walls not receiving decals upon gift shot.Fixed lot of instances of columns and walls not reacting properly to flashlights.Fixed various LOD issues throughout the area.Removed lot of objects in the area the were extraneous to improve the performance of the area.Fixed miscellaneous instances of z-fighting within the area.Fixed multiple exploit spots wherein Zeds can not with the players.Rocket DomeFixed multiple instances that blood splatter not applying to assorted textures and also objects.Fixed lot of instances of objects not having a back facing texture.Fixed assorted instances that z-fighting in ~ the area.Fixed multiple exploit spots wherein Zeds might not with the playersGreen DomeFixed lot of instances of objects not having a back facing texture.Removed multiple objects in the area the were extraneous to improve the power of the area.Fixed various LOD issues throughout the area.Addressed a an insect where ZEDs and dropped weapons were hanging in the air.Fixed miscellaneous instances of z-fighting within the area.Fixed multiple manipulate spots where Zeds could not reach the playersTech DomeFixed the generate points of the ammo drops come no longer spawn in the air.Fixed miscellaneous instances that z-fighting within the area.Fixed many instances the objects not having a back facing texture.Fixed multiple exploit spots whereby Zeds can not reach the playersSmall DomeFixed assorted instances of z-fighting within the area.Removed lot of objects in the area that were extraneous to improve the power of the area.

Weekly Modes:

Addressed a pest with Scavenger mode that would enable map travel to take place to holdout layout maps.

Store:

Addressed a bug where all of the Summer content bundles were not being sorted right into their corresponding tabs.

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Download cost-free Killing Floor 2 update 1.55 ~ above PS4 and also Xbox One.